| | Spell List DRUID SPELLS0-LEVEL DRUID SPELLS (ORISONS)1ST-LEVEL DRUID SPELLS2ND-LEVEL DRUID SPELLS3RD-LEVEL DRUID SPELLS4TH-LEVEL DRUID SPELLS5TH-LEVEL DRUID SPELLS6TH-LEVEL DRUID SPELLS| Spell Name | Brief Description |
|---|
| Antilife Shell: | 10-ft.-radius field hedges out living creatures. | | Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/ level. | | Bull’s Strength, Mass: | As bull’s strength, affects one subject/level. | | Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. | | Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. | | Dispel Magic, Greater: | As dispel magic, but +20 on check. | | Find the Path: | Shows most direct way to a location. | | Fire Seeds: | Acorns and berries become grenades and bombs. | | Ironwood: | Magic wood is strong as steel. | | Liveoak: | Oak becomes treant guardian. | | Move Earth: | Digs trenches and builds hills. | | Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/level. | | Repel Wood: | Pushes away wooden objects. | | Spellstaff: | Stores one spell in wooden quarterstaff. | | Stone Tell: | Talk to natural or worked stone. | | Summon Nature’s Ally VI: | Calls creature to fight. | | Transport via Plants: | Move instantly from one plant to another of the same kind. | | Wall of Stone: | Creates a stone wall that can be shaped. |
7TH-LEVEL DRUID SPELLS8TH-LEVEL DRUID SPELLS9TH-LEVEL DRUID SPELLS
|