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            Races
            FAVORED CLASS
            
              A character’s favored class doesn’t count against him
              or her when determining experience point penalties for
              multiclassing.
             
            RACE AND LANGUAGES
            
              All characters know how to speak Common. A dwarf, elf, gnome,
              half-elf, half-orc, or halfling also speaks a racial language, as
              appropriate. A character who has an Intelligence bonus at 1st
              level speaks other languages as well, one extra language per point
              of Intelligence bonus as a starting character.
             
            
              Literacy: Any character except a
              barbarian can read and write all the languages he or she speaks.
             
            
              Class-Related Languages: Clerics, druids, and wizards can
              choose certain languages as bonus languages even if they’re
              not on the lists found in the race descriptions. These
              class-related languages are as follows: 
             
            
              - Cleric: Abyssal, Celestial, Infernal.
 
              - Druid: Sylvan.
 
              - Wizard: Draconic.
 
             
            SMALL CHARACTERS
            
              A Small character gets a +1 size bonus to Armor Class, a +1 size
              bonus on attack rolls, and a +4 size bonus on
              Hide
              checks. A Small character’s carrying capacity is
              three-quarters of that of a Medium character.
             
            
              A Small character generally moves about two-thirds as fast as a
              Medium character.
             
            
              A Small character must use smaller weapons than a Medium
              character.
             
            HUMANS
            
            
              - 
                
                  Medium: As Medium creatures, humans have no special bonuses or
                  penalties due to their size.
                 
               
              Human base land speed is 30 feet.  
              1 extra feat at 1st level.  
              - 
                
                  4 extra skill points at 1st level and 1 extra skill point at
                  each additional level.
                 
               
              - 
                
                  Automatic Language: Common. Bonus Languages: Any (other than
                  secret languages, such as Druidic). See the
                  Speak Language
                  skill.
                 
               
              - 
                
                  Favored Class: Any. When determining whether a multiclass
                  human takes an experience point penalty, his or her
                  highest-level class does not count.
                 
               
             
            DWARVES
            
            
              Dwarves favor earth tones in their clothing and prefer simple and
              functional garb. The skin can be very dark, but it is always some
              shade of tan or brown. Hair color can be black, gray, or brown.
              Dwarves average 4 feet tall and weigh as much as adult humans.
             
            
              Dwarves speak Dwarven. Most who travel outside dwarven lands (as
              traders, mercenaries, or adventurers) know the Common tongue,
              while warriors in the dwarven cities usually learn Goblin to
              better interrogate and spy on those evil denizens of the deep
              caves.
             
            
              - 
                
+2 Constitution, –2 Charisma. 
               
              - 
                
                  Medium: As Medium creatures, dwarves have no special bonuses
                  or penalties due to their size.
                 
               
              - 
                
                  Dwarf base land speed is 20 feet. However, dwarves can move at
                  this speed even when wearing medium or heavy armor or when
                  carrying a medium or heavy load (unlike other creatures, whose
                  speed is reduced in such situations).
                 
               
              - 
                
                
                  Darkvision: Dwarves can see in the dark up to 60 feet.
                  Darkvision is black and white only, but it is otherwise like
                  normal sight, and dwarves can function just fine with no light
                  at all.
                 
               
              - 
                
                
                  Stonecunning: This ability grants a dwarf a +2 racial bonus on
                  Search
                  checks to notice unusual stonework, such as sliding walls,
                  stonework traps, new construction (even when built to match
                  the old), unsafe stone surfaces, shaky stone ceilings, and the
                  like. Something that isn’t stone but that is disguised
                  as stone also counts as unusual stonework. A dwarf who merely
                  comes within 10 feet of unusual stonework can make a Search
                  check as if he were actively searching, and a dwarf can use
                  the Search skill to find stonework traps as a rogue can. A
                  dwarf can also intuit depth, sensing his approximate depth
                  underground as naturally as a human can sense which way is up.
                 
               
              - 
                
                
                  Weapon Familiarity: Dwarves may treat dwarven waraxes and
                  dwarven urgroshes as martial weapons, rather than exotic
                  weapons.
                 
               
              - 
                
                
                  Stability: A dwarf gains a +4 bonus on ability checks made to
                  resist being
                  bull rushed
                  or
                  tripped
                  when standing on the ground (but not when climbing, flying,
                  riding, or otherwise not standing firmly on the ground).
                 
               
              +2 racial bonus on saving throws against poison.  
              - 
                
                  +2 racial bonus on saving throws against spells and spell-like
                  effects.
                 
               
              - 
                
                  +1 racial bonus on attack rolls against orcs and goblinoids.
                 
               
              - 
                
                  +4 dodge bonus to Armor Class against monsters of the giant
                  type. Any time a creature loses its Dexterity bonus (if any)
                  to Armor Class, such as when it’s caught
                  flat-footed, it loses its dodge bonus, too.
                 
               
              - 
                
                  +2 racial bonus on
                  Appraise
                  checks that are related to stone or metal items.
                 
               
              - 
                
                  +2 racial bonus on
                  Craft
                  checks that are related to stone or metal.
                 
               
              - 
                
                  Automatic Languages: Common and Dwarven. Bonus Languages:
                  Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
                 
               
              - 
                
                  Favored Class:
                  Fighter. A multiclass dwarf’s fighter class does not count
                  when determining whether he takes an experience point penalty
                  for multiclassing.
                 
               
             
            ELVES
            
            
              Elves average 5 feet tall and typically weigh just over 100
              pounds. They live on fruits and grains, though they occasionally
              hunt for fresh meat. Elves prefer colorful clothes, usually with a
              green-and-gray cloak that blends well with the colors of the
              forest.
             
            
              - 
                
+2 Dexterity, –2 Constitution. 
               
              - 
                
                  Medium: As Medium creatures, elves have no special bonuses or
                  penalties due to their size.
                 
               
              Elf base land speed is 30 feet.  
              - 
                
                  Immunity to magic sleep effects, and a +2 racial saving throw
                  bonus against enchantment spells or effects.
                 
               
              - 
                
                
                  Low-Light Vision: An elf can see twice as far as a human in
                  starlight, moonlight, torchlight, and similar conditions of
                  poor illumination. She retains the ability to distinguish
                  color and detail under these conditions.
                 
               
              - 
                
                  Weapon Proficiency: Elves receive the Martial Weapon
                  Proficiency feats for the longsword, rapier, longbow
                  (including composite longbow), and shortbow (including
                  composite shortbow) as bonus feats.
                 
               
              - 
                
                  +2 racial bonus on
                  Listen,
                  Search, and
                  Spot
                  checks. An elf who merely passes within 5 feet of a secret or
                  concealed door is entitled to a Search check to notice it as
                  if she were actively looking for it.
                 
               
              - 
                
                  Automatic Languages: Common and Elven. Bonus Languages:
                  Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
                 
               
              - 
                
                  Favored Class:
                  Wizard. A multiclass elf’s wizard class does not count when
                  determining whether she takes an experience point penalty for
                  multiclassing.
                 
               
             
            GNOMES
            
            
              Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their
              skin color ranges from dark tan to woody brown, their hair is
              fair, and their eyes can be any shade of blue. Gnome males prefer
              short, carefully trimmed beards. Gnomes generally wear leather or
              earth tones, though they decorate their clothes with intricate
              stitching or fine jewelry. Gnomes reach adulthood at about age 40,
              and they live about 350 years, though some can live almost 500
              years.
             
            
              - 
                
+2 Constitution, –2 Strength. 
               
              - 
                
                  Small: As a Small creature, a gnome gains a +1 size bonus to
                  Armor Class, a +1 size bonus on attack rolls, and a +4 size
                  bonus on
                  Hide
                  checks, but he uses smaller weapons than humans use, and his
                  lifting and carrying limits are three-quarters of those of a
                  Medium character.
                 
               
              Gnome base land speed is 20 feet.  
              - 
                
                
                  Low-Light Vision: A gnome can see twice as far as a human in
                  starlight, moonlight, torchlight, and similar conditions of
                  poor illumination. He retains the ability to distinguish color
                  and detail under these conditions.
                 
               
              - 
                
                  Weapon Familiarity: Gnomes may treat gnome hooked hammers as
                  martial weapons rather than exotic weapons.
                 
               
              - 
                
+2 racial bonus on saving throws against illusions. 
               
              - 
                
                  Add +1 to the Difficulty Class for all saving throws against
                  illusion spells cast by gnomes. This adjustment stacks with
                  those from similar effects.
                 
               
              - 
                
                  +1 racial bonus on attack rolls against kobolds and
                  goblinoids.
                 
               
              - 
                
                  +4 dodge bonus to Armor Class against monsters of the giant
                  type. Any time a creature loses its Dexterity bonus (if any)
                  to Armor Class, such as when it’s caught
                  flat-footed, it loses its dodge bonus, too.
                 
               
              - 
                
                  +2 racial bonus on
                  Listen
                  checks.
                 
               
              - 
                
                  +2 racial bonus on
                  Craft
                  (alchemy) checks.
                 
               
              - 
                
                  Automatic Languages: Common and Gnome. Bonus Languages:
                  Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition,
                  a gnome can speak with a burrowing mammal (a badger, fox,
                  rabbit, or the like, see below). This ability is innate to
                  gnomes. See the speak with animals spell description.
                 
               
              - 
                
                  Spell-Like Abilities: 1/day—speak with animals
                  (burrowing mammal only, duration 1 minute). A gnome with a
                  Charisma score of at least 10 also has the following
                  spell-like abilities: 1/day—dancing lights, ghost sound,
                  prestidigitation. Caster level 1st; save DC 10 + gnome’s
                  Cha modifier + spell level.
                 
               
              - 
                
                  Favored Class:
                  Bard.
                  A multiclass gnome’s bard class does not count when
                  determining whether he takes an experience point penalty.
                 
               
             
            HALF-ELVES
            
            
              - 
                
                  Medium: As Medium creatures, half-elves have no special
                  bonuses or penalties due to their size.
                 
               
              Half-elf base land speed is 30 feet.  
              - 
                
                  Immunity to sleep spells and similar magical effects, and a +2
                  racial bonus on saving throws against enchantment spells or
                  effects.
                 
               
              - 
                
                
                  Low-Light Vision: A half-elf can see twice as far as a human
                  in starlight, moonlight, torchlight, and similar conditions of
                  poor illumination. She retains the ability to distinguish
                  color and detail under these conditions.
                 
               
              - 
                
                  +1 racial bonus on
                  Listen,
                  Search, and
                  Spot
                  checks.
                 
               
              - 
                
                  +2 racial bonus on
                  Diplomacy
                  and
                  Gather Information
                  checks.
                 
               
              - 
                
                
                  Elven Blood: For all effects related to race, a half-elf is
                  considered an elf.
                 
               
              - 
                
                  Automatic Languages: Common and Elven. Bonus Languages: Any
                  (other than secret languages, such as Druidic).
                 
               
              - 
                
                  Favored Class: Any. When determining whether a multiclass
                  half-elf takes an experience point penalty, her highest-level
                  class does not count.
                 
               
             
            HALF-ORCS
            
            
              - 
                
                  +2 Strength, –2 Intelligence, –2 Charisma. 
                  A half-orc’s starting Intelligence score is always at
                  least 3. If this adjustment would lower the character’s
                  score to 1 or 2, his score is nevertheless 3.
                 
               
              - 
                
                  Medium: As Medium creatures, half-orcs have no special bonuses
                  or penalties due to their size.
                 
               
              Half-orc base land speed is 30 feet.  
              - 
                
                
                  Darkvision: Half-orcs (and orcs) can see in the dark up to 60
                  feet. Darkvision is black and white only, but it is otherwise
                  like normal sight, and half-orcs can function just fine with
                  no light at all.
                 
               
              - 
                
                
                  Orc Blood: For all effects related to race, a half-orc is
                  considered an orc.
                 
               
              - 
                
                  Automatic Languages: Common and Orc. Bonus Languages:
                  Draconic, Giant, Gnoll, Goblin, and Abyssal.
                 
               
              - 
                
                  Favored Class:
                  Barbarian. A multiclass half-orc’s barbarian class does not
                  count when determining whether he takes an experience point
                  penalty.
                 
               
             
            HALFLINGS
            
            
              Halflings stand about 3 feet tall and usually weigh between 30 and
              35 pounds. They have brown or black eyes. Halfling men often have
              long sideburns, but beards are rare among them and mustaches
              almost unseen. Halflings prefer simple, comfortable, and practical
              clothes. Unlike members of most races, they prefer actual comfort
              to shows of wealth. Halflings reach adulthood in their early
              twenties and generally live into the middle of their second
              century.
             
            
              +2 Dexterity, –2 Strength.  
              - 
                
                  Small: As a Small creature, a halfling gains a +1 size bonus
                  to Armor Class, a +1 size bonus on attack rolls, and a +4 size
                  bonus on
                  Hide
                  checks, but she uses smaller weapons than humans use, and her
                  lifting and carrying limits are three-quarters of those of a
                  Medium character.
                 
               
              Halfling base land speed is 20 feet.  
              - 
                
                  +2 racial bonus on
                  Climb,
                  Jump, and
                  Move Silently
                  checks.
                 
               
              +1 racial bonus on all saving throws.  
              - 
                
                  +2 morale bonus on saving throws against fear: This bonus
                  stacks with the halfling’s +1 bonus on saving throws in
                  general.
                 
               
              - 
                
                  +1 racial bonus on attack rolls with thrown weapons and
                  slings.
                 
               
              - 
                
                  +2 racial bonus on
                  Listen
                  checks.
                 
               
              - 
                
                  Automatic Languages: Common and Halfling. Bonus Languages:
                  Dwarven, Elven, Gnome, Goblin, and Orc.
                 
               
              - 
                
                  Favored Class:
                  Rogue. A multiclass halfling’s rogue class does not count
                  when determining whether she takes an experience point penalty
                  for multiclassing.
                 
               
             
             
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