Spell Name | Brief Description |
---|
Bless: | Allies gain +1 on attack rolls and +1 on saves against fear. |
Bless Water: | Makes holy water. |
Bless Weapon: | Weapon strikes true against evil foes. |
Create Water: | Creates 2 gallons/level of pure water. |
Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). |
Detect Poison: | Detects poison in one creature or small object. |
Detect Undead: | Reveals undead within 60 ft. |
Divine Favor: | You gain +1 per three levels on attack and damage rolls. |
Endure Elements: | Exist comfortably in hot or cold environments. |
Magic Weapon: | Weapon gains +1 bonus. |
Protection from Chaos/Evil: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Read Magic: | Read scrolls and spellbooks. |
Resistance: | Subject gains +1 on saving throws. |
Restoration, Lesser: | Dispels magical ability penalty or repairs 1d4 ability damage. |
Virtue: | Subject gains 1 temporary hp. |