| Spell Name | Brief Description |
|---|
| Bless: | Allies gain +1 on attack rolls and +1 on saves against fear. |
| Bless Water: | Makes holy water. |
| Bless Weapon: | Weapon strikes true against evil foes. |
| Create Water: | Creates 2 gallons/level of pure water. |
| Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). |
| Detect Poison: | Detects poison in one creature or small object. |
| Detect Undead: | Reveals undead within 60 ft. |
| Divine Favor: | You gain +1 per three levels on attack and damage rolls. |
| Endure Elements: | Exist comfortably in hot or cold environments. |
| Magic Weapon: | Weapon gains +1 bonus. |
| Protection from Chaos/Evil: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Read Magic: | Read scrolls and spellbooks. |
| Resistance: | Subject gains +1 on saving throws. |
| Restoration, Lesser: | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Virtue: | Subject gains 1 temporary hp. |