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Psionic Classes
SOULKNIFE
Hit Die: d10. Class SkillsThe soulknife’s class skills (and the key ability for each skill) are Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics)* (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex).*New skill or expanded use of existing skill. Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level:
4 + Int modifier.
Class FeaturesAll the following are class features of the soulknife.Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).
Mind Blade (Su): As a move
action, a soulknife can create a semisolid blade composed of
psychic energy distilled from his own mind. The blade is identical
in all ways (except visually) to a short sword of a size
appropriate for its wielder. For instance, a Medium soulknife
materializes a Medium mind blade that he can wield as a light
weapon, and the blade deals 1d6 points of damage (crit 19-20/x2).
Soulknives who are smaller or larger than Medium create mind
blades identical to short swords appropriate for their size, with
a corresponding change to the blade’s damage. The wielder of
a mind blade gains the usual benefits to his attack roll and
damage roll from a high Strength bonus. Weapon Focus (Mind Blade): A soulknife gains Weapon Focus (mind blade) as a bonus feat. Wild Talent: A soulknife gains Wild Talent as a bonus feat. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he has no power points otherwise.)
Throw Mind Blade (Ex): A
soul knife of 2nd level or higher can throw his mind blade as a
ranged weapon with a range increment of 30 feet.
Psychic Strike (Su): As a
move action, a soulknife of 3rd level or higher can imbue his mind
blade with destructive psychic energy. This effect deals an extra
1d8 points of damage to the next living, nonmindless target he
successfully hits with a melee attack (or ranged attack, if he is
using the throw mind blade ability). Creatures immune to
mind-affecting effects are immune to psychic strike damage.
(Unlike the rogue’s sneak attack, the psychic strike is not
precision damage and can affect creatures otherwise immune to
extra damage from critical hits or more than 30 feet away,
provided they are living, nonmindless creatures not immune to
mind-affecting effects.) Free Draw (Su): At 5th level, a soulknife becomes able to materialize his mind blade as a free action instead of a move action. He can make only one attempt to materialize the mind blade per round, however.
Shape Mind Blade (Su): At
5th level, a soulknife gains the ability to change the form of his
mind blade. As a fullround action, he can change his mind blade to
replicate a longsword (damage 1d8 for a Medium weapon wielded as a
one-handed weapon) or a bastard sword (damage 1d10 for a Medium
weapon, but he must wield it as a two-handed weapon unless he
knows the
Exotic Weapon Proficiency
(bastard sword) feat). If a soulknife shapes his mind blade into
the form of a bastard sword and wields it two-handed, he adds
1-1/2 times his Strength bonus to his damage rolls, just like when
using any other two-handed weapon.
Mind Blade Enhancement (Su):
At 6th level, a soulknife gains the ability to enhance his mind
blade. He can add any one of the
weapon special abilities
on the table below that has an enhancement bonus value of +1.
A soulknife can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife. Speed of Thought: A soulknife gains Speed of Thought as a bonus feat at 6th level.
Bladewind (Su): At 9th
level, a soulknife gains the ability to momentarily fragment his
mind blade into numerous identical blades, each of which strikes
at a nearby opponent. Greater Weapon Focus (Mind Blade): A soulknife gains Greater Weapon Focus (mind blade) as a bonus feat at 9th level.
Knife to the Soul (Su):
Beginning at 13th level, when a soulknife executes a psychic
strike, he can choose to substitute Intelligence, Wisdom, or
Charisma damage (his choice) for extra dice of damage. For each
die of extra damage he gives up, he deals 1 point of damage to the
ability score he chooses. A soulknife can combine extra dice of
damage and ability damage in any combination. Multiple Throw (Ex): At 17th level and higher, a soulknife can throw a number of mind blades per round equal to the number of melee attacks he could make. |
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